Hap Nii

Description:

Player: Larry James
System: Incarna RC 2
Milieu: Steel Realms
Guardsman; Grollen, Male; Age: 19 (start 17)
Appearance: Black and Tan Dark Fur, Pointy ears, wolf like features.
now silver and gray lightning streaks down fir from head to foot.
Current CP: 3+5=8 Current AP: 2
Divine Favor Measures: 4
Aptitude
Kinetic: 4, Faith: 0, Rastur, The Lord of Lions (Indoctrinated Lay follower of the Green Church)
Attributes
RSP 4
CRD 6 1 CS
MUS 6 +1 CS
STA 7 +1 CS (-1 for 1 year ie. spring next year?)
CHA 2
WPR 5
INT 4
PER 7 +1 CS (Keen hearing and smell)
HLT 4
VIT 5 (raised from 4)
REA 3
SAN 3
APP 4
Size: 16
Resilience (siz x 5) 64
6[Toughened:6]35[Toughness:3+4=7×5=35]=121
CP TOTAL = 32) 1cp left at start
Upbringing = Wilderness
Encumbrance Capacity (Siz x MUS)= 16×6 = EC: 96
None: 0-96, Triv: 97-192, Mild: 192-480 (-1CS, -1AM), Moderate: 481-960 (-2CS, -2AM)
Traits
Good Luck
Equipment (minor; by class)
Blood Lust
Prejudice: Plains Elves
Danger Sense, Natural Armor 1
Toughened (6 Res)
Toughness +4 [7 total x 5 = +35 Res]
Abilities
Language: [Gladnor 3, Grollen 2, Valdeysian 1, Elvish (Feyloise) 1, Sandovol’s Body Speak 1, Pine Tribe 1]
Survival: [Plains 2, Forest 2, Coastal 1, Mountains 1, Urban 1, Arctic 1, Swamp 2]
Botany 1
1=2
Orienteering 3+1=4 [Elvish Wolverine Hood Eq+2=6]
Zoology 1+1=2
Literacy: Gladnor 1
Melee 4+2=6
Evasion 3+1=4
Fend 4+2=6 [Med Shield 2=8]
Run 2
2=4
Camouflage 3+1=4
Stealth 3+2=5
Propelled 3+2=5
Grapple 2+2=4
Ride Horse 1+1=2[(Tack+1, Harness+1, Saddle+2)Eq+4=6]
Tracking 4+1=5 [Elvish Wolverine Hood Eq+1=6]
Shoot 2+2=4
Armor Use 2+1=3
Swim 2+2=4 [Brooch Eq+2=6]
Climb 2+2=4
Jump 1+2=3
Meteorology 1+1=2
Geography 1
Soak 1+1=2
Unit Tactics Team 1
Equipment and Items
Familiarity: Knife (Underwater), Short Sword, Broad Sword, Spear (War, Long, Underwater), Lt Flail/Morningstar, Shields, Handaxe, Sling, Crossbow, Armor (Leather, Carboli, Ring), Bow

  • ArmorRing Mail (Fitted) [AV:20 AR:290 ENC (siz x fVal)160n/(+2CS AU)120f, fVal=10]
  • Cuirboulli (Fitted) [AV 16, AR 130, ENC (siz x fVal)80n/(+2CS AU) 60f, fVal 5]
  • Leather (Fitted) [AV 8, AR 60, ENC (siz x fVal)32n/(+2CS AU) 24f, fVal 2]
  • Med Light Shield (AV:60, AR 360, ENC 15, +2 CS Fend)
  • Melee WeaponsShort sword [BD=8; AM=3; ENC=12; RCH=2]
  • Broad Sword [BD=11; AM=4; ENC=18; RCH=3]
  • Lt War Spear [BD=11+2KB; AM4; ENC=29; RCH=7; RNG=]
  • Hand Axe[BD=6+1KB; AM3; ENC=12; RCH=1; RNG=]
  • Knife [BD=3; AM2; ENC=4; RCH=0; RNG=]
  • Dagger [BD=4; AM2; ENC=5; RCH=1; RNG=]
  • Lt Flail [BD=8+1KB; AM3; ENC=18; RCH=2]
  • Ranged WeaponsLong Sling [BD=11;AM=5/3;ENC=12;RNG=15m]
  • Lt Crossbow [BD=;AM=;ENC=;RNG=
  • Lt War Spear [BD=11+2KB; AM4; ENC=29; RCH=7; RNG=??]
  • Knife [BD=3; AM2; ENC=; RCH=; RNG=??]
  • Dagger [BD=4; AM2; ENC=; RCH=; RNG=??]
  • Hand Axe[BD=6+1KB; AM3; ENC=12; RCH=1; RNG=??]
  • Longbow [BD=; AM; ENC=; RCH=; RNG=??]

Other: Pack mule; Basic clothes (2 sets), boots, day pack, knife, bowl, cup, blanket, 3 torches, 2×20m of cord, 2 belts, 2 small sacks, wine skin w/watered wine, 1 week worth of fresh rations, silver crowns = 130sc (other equipment on another sheet)

Tactics: varies

Seamanship Coat from sloop: keep warm, dry, and afloat in any conditions. – bound nano elemental.

Personality: Prone to social ‘faux pas’ (CHA 2, Grollen genetic mindset) in new situations. Generally gruff and closed around those he don’t know (or like). but happy go lucky go lucky (jokes are often in poor taste) around those he’s comfortable with.
History

Originally part of the Dunstrand Rising Campaign
Campaign Notes:
Abilities

Skill LVL CS EQ ALU
Survival: Plains 2

2
Survival: Forest 2

1
Survival: Coastal 1

1
Survival: Mountains 1

1
Survival: Urban 1

1
Survival: Arctic 1

1
Survival: Swamp
2

1
Botany 1 RSN/PER 1
2
Orienteering 3 INT/PER
+1 +2 (hat)
4 (
2=6)
Zoology 1 RSN/PER
+1
2
Language: Gladnor 3 3 RSN/INT

3
Language: Grollen 2 RSN/INT

2
Language: Speak Valdeysian 1 RSN/INT

1
Language: Speak Elvish (Feyloise) 1 RSN/INT

1
Language: Sandovol’s Body Speak 1
RSN/INT

1
Language:Speak Pine Tribe
1
RSN/INT

1
Literacy: Read/Write Gladnor 1 RSN

1
Melee 4 MUS/CRD
2
6
Evasion 2 RSP/PER
+1
3
Fend 4 CRD/PER
+2 (Med Shield +2) 6 (Med Shield +2=8)
Run 2 CRD/STA
+2
4
Camouflage 3 PER
+1
4
Stealth 3 CRD/PER
+2
5
Propelled 3 CRD/PER +2
5
Grapple 2 MUS/CRD
+2
4
Ride Horse 1 CRD/INT
+1 (Saddle,etc +4) 2 (Eq
4=6)
Tracking 4
PER
1 (Hat +1) 4 (Eq2=6)
Shoot 2
CRD/PER
2
4
Armor Use 2 STA/INT
+1
3
Swim 2 STA?CRD
+2 (Magic +2) 4 (Magic
2=6)
Climb 2
CRD/MUS
+2
4
Jump 1 MUS/CRD
+2
3
Meteorology 1 PER/RSN
+1
2
Geography 1 RSN

1
Soak
1
PER/RSP
+1

2
Unit Tactics Team
1

1

Bio:

Hap Nii

Dunstrand Rising - The Beginning templeorder iWulf